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	<title>Comments on: The ultimate Core Graphics resource</title>
	<link>http://lipidity.com/apple/the-ultimate-core-graphics-resource/</link>
	<description>Despotic Development</description>
	<pubDate>Mon, 15 Mar 2010 23:03:57 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
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		<title>By: links for 2008-06-21</title>
		<link>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-94551</link>
		<dc:creator>links for 2008-06-21</dc:creator>
		<pubDate>Sat, 21 Jun 2008 00:31:26 +0000</pubDate>
		<guid>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-94551</guid>
		<description>&lt;p&gt;[...] The ultimate Core Graphics resource › Vacuous Virtuoso (tags: cocoa code graphics objective-c programming resource) [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[&#8230;] The ultimate Core Graphics resource › Vacuous Virtuoso (tags: cocoa code graphics objective-c programming resource) [&#8230;]</p>
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		<title>By: Getting things done with style &#8250; Vacuous Virtuoso</title>
		<link>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-22478</link>
		<dc:creator>Getting things done with style &#8250; Vacuous Virtuoso</dc:creator>
		<pubDate>Mon, 27 Aug 2007 03:50:39 +0000</pubDate>
		<guid>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-22478</guid>
		<description>&lt;p&gt;[...] exact same name. Well, I&#8217;ve finally realized that one of my favorite apps is possibly using this framework and &#8230; [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[&#8230;] exact same name. Well, I&#8217;ve finally realized that one of my favorite apps is possibly using this framework and &#8230; [&#8230;]</p>
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		<title>By: Ankur</title>
		<link>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-20141</link>
		<dc:creator>Ankur</dc:creator>
		<pubDate>Wed, 08 Aug 2007 03:41:40 +0000</pubDate>
		<guid>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-20141</guid>
		<description>&lt;p&gt;Thanks, Chris. I haven't used undocumented Core Graphics functions on views at all, but &lt;a href="#comment-180" rel="nofollow"&gt;Seoxys' suggestion&lt;/a&gt; sounds reasonable.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Thanks, Chris. I haven&#8217;t used undocumented Core Graphics functions on views at all, but <a href="#comment-180" rel="nofollow">Seoxys&#8217; suggestion</a> sounds reasonable.</p>
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		<title>By: Chris</title>
		<link>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-20105</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 07 Aug 2007 20:08:09 +0000</pubDate>
		<guid>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-20105</guid>
		<description>&lt;p&gt;Any way to use the Genie effect on an NSView inside a window?  Basically doing an NSView to NSView effects instead of NSWindow to NSWindow.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Any way to use the Genie effect on an NSView inside a window?  Basically doing an NSView to NSView effects instead of NSWindow to NSWindow.</p>
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		<title>By: Chris</title>
		<link>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-20103</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 07 Aug 2007 20:06:54 +0000</pubDate>
		<guid>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-20103</guid>
		<description>&lt;p&gt;Awesome!  Thanks a ton for putting this out there for us!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Awesome!  Thanks a ton for putting this out there for us!</p>
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		<title>By: Ankur</title>
		<link>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-18513</link>
		<dc:creator>Ankur</dc:creator>
		<pubDate>Thu, 26 Jul 2007 11:42:37 +0000</pubDate>
		<guid>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-18513</guid>
		<description>&lt;p&gt;It might be possible to force the shadow to stay during the transition. I think I recall doing this sometime, but I'm not certain. If I find anything I'll post it up here.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>It might be possible to force the shadow to stay during the transition. I think I recall doing this sometime, but I&#8217;m not certain. If I find anything I&#8217;ll post it up here.</p>
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		<title>By: AngelO.</title>
		<link>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-18204</link>
		<dc:creator>AngelO.</dc:creator>
		<pubDate>Mon, 23 Jul 2007 13:49:50 +0000</pubDate>
		<guid>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-18204</guid>
		<description>&lt;p&gt;I was really looking for it for a long time! Thanks very much! :)
But as i see, there is a little bug with shadow, it disappears when transaction begins :( Any ideas, how to fix that?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I was really looking for it for a long time! Thanks very much! <img src='http://lipidity.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> But as i see, there is a little bug with shadow, it disappears when transaction begins <img src='http://lipidity.com/wordpress/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> Any ideas, how to fix that?</p>
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		<title>By: Bee</title>
		<link>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-16843</link>
		<dc:creator>Bee</dc:creator>
		<pubDate>Fri, 13 Jul 2007 03:46:02 +0000</pubDate>
		<guid>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-16843</guid>
		<description>&lt;p&gt;It works on Intel, building by it self separately is a bit shaky, but i managed to backup the download and renovate the application and build it into my personal one. It was hard but managed to conceal them in a box in a drawer belonging to NSWindow.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>It works on Intel, building by it self separately is a bit shaky, but i managed to backup the download and renovate the application and build it into my personal one. It was hard but managed to conceal them in a box in a drawer belonging to NSWindow.</p>
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		<title>By: Unleashing the Mac OS X Genie &#124; Vacuous Virtuoso</title>
		<link>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-233</link>
		<dc:creator>Unleashing the Mac OS X Genie &#124; Vacuous Virtuoso</dc:creator>
		<pubDate>Wed, 22 Nov 2006 11:52:21 +0000</pubDate>
		<guid>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-233</guid>
		<description>&lt;p&gt;[...] Look familiar? The Mac OS X genie effect is a patented effect that is set as the default minimizing effect for windows in the Mac environment. Dating back to 2004, this animation involves a complex transformation of the source window in order to render it correctly on screen. Apple have not documented this feature for use in third party applications. It is something else that makes up the private portion of the Core Graphics framework. However, keen developers like yourself can play with / use / abuse this awesome effect all you like. [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[&#8230;] Look familiar? The Mac OS X genie effect is a patented effect that is set as the default minimizing effect for windows in the Mac environment. Dating back to 2004, this animation involves a complex transformation of the source window in order to render it correctly on screen. Apple have not documented this feature for use in third party applications. It is something else that makes up the private portion of the Core Graphics framework. However, keen developers like yourself can play with / use / abuse this awesome effect all you like. [&#8230;]</p>
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		<title>By: Fancy Windows, &#38;c. &#171; Important Shock</title>
		<link>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-225</link>
		<dc:creator>Fancy Windows, &#38;c. &#171; Important Shock</dc:creator>
		<pubDate>Mon, 20 Nov 2006 20:19:40 +0000</pubDate>
		<guid>http://lipidity.com/apple/the-ultimate-core-graphics-resource/#comment-225</guid>
		<description>&lt;p&gt;[...] Lately, inspired by John Gruber&#8217;s recent assertions that the Apple Human Interface Guidelines are no longer relevant (a good summary can be found here), the new, fancier widgets made by various Cocoa developers have come into the spotlight. Daniel Jalkut, a Very Cool Guy, developed a bunch of very nifty widgets while revamping the interface for his unbelievably cool application FlexTime, and was so kind as to blog about his thought process while doing it. His blog entry pointed me to Matt Gemmell&#8217;s enormous stack of custom-made widgets, replete with shiny screenshots. My interest piqued, I fired up Google and found Sean Patrick O&#8217;Brien&#8217;s iLifeControls framework, a class-dumped version of Disco&#8217;s Smoke framework, Toxic Software&#8217;s Toxic Progress Indicator and TXTableView, Chad Weider&#8217;s badging and gradient code, Blake Seely&#8217;s BSRoundedBox, Andy Matuschak&#8217;s Polished Metal buttons, AMViewAnimation, and OpenHUD framework, Andreas M.&#8217;s jaw-dropping amount of custom widgets, Erling Ellingsen&#8217;s CGSWindowWarp exposé, John Pannell&#8217;s PSMTabBarControls, Uli&#8217;s freakin&#8217; plethora of awesome doodads, Rainer Brockerhoff&#8217;s RBSplitView, and Ankur Kothari&#8217;s CoreGraphics framework. [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[&#8230;] Lately, inspired by John Gruber&#8217;s recent assertions that the Apple Human Interface Guidelines are no longer relevant (a good summary can be found here), the new, fancier widgets made by various Cocoa developers have come into the spotlight. Daniel Jalkut, a Very Cool Guy, developed a bunch of very nifty widgets while revamping the interface for his unbelievably cool application FlexTime, and was so kind as to blog about his thought process while doing it. His blog entry pointed me to Matt Gemmell&#8217;s enormous stack of custom-made widgets, replete with shiny screenshots. My interest piqued, I fired up Google and found Sean Patrick O&#8217;Brien&#8217;s iLifeControls framework, a class-dumped version of Disco&#8217;s Smoke framework, Toxic Software&#8217;s Toxic Progress Indicator and TXTableView, Chad Weider&#8217;s badging and gradient code, Blake Seely&#8217;s BSRoundedBox, Andy Matuschak&#8217;s Polished Metal buttons, AMViewAnimation, and OpenHUD framework, Andreas M.&#8217;s jaw-dropping amount of custom widgets, Erling Ellingsen&#8217;s CGSWindowWarp exposé, John Pannell&#8217;s PSMTabBarControls, Uli&#8217;s freakin&#8217; plethora of awesome doodads, Rainer Brockerhoff&#8217;s RBSplitView, and Ankur Kothari&#8217;s CoreGraphics framework. [&#8230;]</p>
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